Special Encounters
Master these unique game events and characters to unlock all endings and survive the apocalypse.
Quick Reference
Critical Nights
- • Nights 3, 5, 9, 11: The Intruder appears
- • Night 8: Cult Leader forces entry
- • Nights 10, 12: Vigilante tests YOU
- • Day 14: Final survival check
Key Characters
- • Prophet: Gives quests for special endings
- • Cult Leader: Cannot refuse entry
- • FEMA Agents: Test characters forcibly
- • Mushroom Man: Ending-related visitor

The Intruder
Difficulty:
Appears on Nights 3, 5, 9, and 11. Requires careful survival strategy.
💡 You need Tall Guy or other safe humans to survive Intruder nights.

The Prophet
Difficulty:
Questline character who provides guidance and leads to special endings.
💡 Follow the Prophet's instructions carefully to unlock special endings.

The Vigilante (Hunter)
Difficulty:
Tests YOU on Nights 10 and 12. You must prove you're not a Visitor.
💡 Never show teeth, eyes after coffee, or unclean armpits.

Other Special Characters
Difficulty:
FEMA Agents, Cult Leader, Mushroom Man, and more.
💡 Each has unique mechanics that affect your playthrough.
General Tips for Special Encounters
✓ Do
- Keep Tall Guy or Neighbor alive for Intruder protection
- Listen to Prophet's instructions for endings
- Keep yourself clean for Vigilante checks
- Accept Cult Leader (mandatory entry)
✗ Don't
- Face The Intruder alone without safe humans
- Ignore Prophet questlines if seeking endings
- Show naturally white teeth to Vigilante
- Kill all cultists (needed for ending)
Ready to dive deeper into character strategies?
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