No, I'm not a Human Strategy Database
Master No, I'm not a Human with comprehensive visitor identification guides, all 10+ endings walkthroughs, and complete character dossiers for the ultimate survival experience.
No, I'm not a Human is a psychological horror game where you must identify disguised Visitors among human refugees during a 14-day apocalypse. With unreliable clues, limited energy, and life-or-death decisions, players need authoritative guidance to navigate this paranoia-driven survival experience. Our database provides real-time identification tools, verified character data, and step-by-step ending guides to help you survive every night.
What is No, I'm not a Human?
No, I'm not a Human is an indie psychological horror game developed by Trioskaz and published by Critical Reflex. Set in a near-future apocalypse where lethal solar activity forces humanity into nocturnal existence, the game challenges players to survive 14 nights while mysterious creatures called Visitors emerge from underground, mimicking human appearance to infiltrate shelters and kill survivors.
The core gameplay revolves around an identity verification system where you must examine guests seeking refuge, using limited daily energy to inspect body parts for telltale signs broadcast on TV. However, the game's brilliant design lies in deliberate ambiguity: humans can exhibit Visitor traits, and Visitors can appear normal. This creates a paranoia engine where no decision feels safe.
With 10+ endings determined by your choices, randomized character identities across playthroughs, and special encounters that unlock secret story paths, No, I'm not a Human offers deep replayability. The challenge lies not in reflexes, but in managing uncertainty, making probability-based decisions with incomplete information, and living with the consequences of your paranoia.
Key Game Mechanics
Visitor Identification System
Daily TV broadcasts reveal new traits to identify Visitors, but these clues are deliberately unreliable and context-dependent.
Energy Management
Limited daily energy forces strategic choices about which guests to examine and which body parts to inspect.
Multiple Endings (10+)
Your decisions throughout 14 days lead to dramatically different outcomes, from survival to cult indoctrination to government capture.
Character Roster System
Some characters are guaranteed humans or Visitors, while others have randomized identities each playthrough, requiring adaptive strategies.
Why You Need This Strategy Database
No, I'm not a Human deliberately withholds complete information, creating frustration for players seeking 100% accuracy. Our database solves this by providing community-verified character data, interactive decision support tools, and comprehensive ending guides. Whether you're stuck on Night 4, confused about the Intruder, or hunting specific achievements, this resource transforms the No, I'm not a Human experience from frustrating guesswork into strategic mastery.
Interactive Visitor Identification Assistant
Get real-time identification recommendations based on observed symptoms
Step 1: Character & Game State
This tool provides probability-based assessments. No, I'm not a Human features randomization and character-specific false positives. Always cross-reference with the Visitor Matrix and Character Dossiers.
Comprehensive No, I'm not a Human Strategy Resources
Everything you need to master the game
Complete Character Database
All characters categorized as Guaranteed Human, Guaranteed Visitor, or Randomized, with visual identification guides and false positive warnings for No, I'm not a Human.
View Visitor MatrixAll 10+ Endings Unlocked
Step-by-step walkthroughs for every ending in No, I'm not a Human, including rare secret endings, with day-by-day action guides and Steam achievement requirements.
Browse EndingsInteractive Tools & Trackers
Real-time Visitor identification assistant, ending progress tracker, and achievement checklist to optimize your No, I'm not a Human playthrough experience.
Try ToolsMeet All 49 Characters
Comprehensive identity analysis, identification traits, and survival strategies for every character
Featured Character Profiles

Tall Guy
He typically appears on the first night, claiming he was kicked out of his last shelter for 'personality' issues. He is direct and advises the player not to judge by appearances but to get to know people through conversation. Despite his strange looks, he is widely considered one of the most reliable 'bro' characters in the game.

Neighbor
He is the protagonist's neighbor who comes to warn him at the start of the disaster, explaining the core survival rule: 'don't be alone'. He is concerned for his family, especially his daughter. His house is later burned down, and he is killed by Visitors.

Neighbor's Daughter
After her father's death, she flees to the protagonist's house for safety. She is innocent and represents one of the few symbols of purity in this harsh world.

Burned Firefighter
He is a firefighter who was severely injured in a fire and is filled with guilt for not being able to save more people. He will force his way into your home on the eighth night.

Cultist 1
Member of a death cult. Left at your house on the eighth night by the Cult Leader. Worships death, and his words and actions revolve around their beliefs.

Cultist 2
Member of a death cult. Left at your house on the eighth night by the Cult Leader.
Identity Identification Tips
Human Traits
- Natural facial expressions and eye contact
- Reasonable personal items and documents
- Familiarity with environment and neighbors
Visitor Traits
- Abnormal gaze or stiff expressions
- Repetitive speech or behavior patterns
- Knowledge of things they shouldn't know
Verification Tips
- Ask specific personal information
- Observe reactions and emotional changes
- Cross-verify multiple data points
Each character includes detailed identity analysis and identification strategies
Explore All 10 Game Endings
Detailed step-by-step guides, trigger conditions, and achievement walkthroughs to unlock every possible ending
Featured Ending Previews
The End?
Perfect Survival Ending
Successfully create a truly safe sanctuary. Only allow humans inside, ensuring no Visitors remain in your house by Day 14.
The Child of Doom
Fatal Child Ending
One of the most complex and story-rich endings, beginning with a seemingly simple choice. Note: This ending is NOT related to the Neighbor's Daughter.
Shroom or Doom
Mushroom Kingdom Ending
One of the strangest and most hidden endings, revealing a bizarre new layer to the apocalypse. Follow Mushroom Man to Mushroom Land.
Each ending includes detailed step-by-step guides and trigger conditions
Frequently Asked Questions
Common questions about No, I'm not a Human gameplay, mechanics, and strategies.
How do I identify Visitors in No, I'm not a Human?
The TV broadcasts daily traits (white teeth, dirty nails, bloodshot eyes, etc.). However, these are not definitive - humans can have Visitor traits and vice versa. Use limited daily energy to examine body parts, cross-reference multiple clues, and understand character-specific false positives like the Grave Digger's dirty nails or Widow's red eyes from crying.
How many endings are there in No, I'm not a Human?
No, I'm not a Human features 10+ distinct endings including The End (good ending), No I'm Not Alone (best ending), Yes I'm a Murderer (bad ending), Child of Doom, Death Cult, FEMA, Loner, Mushroom, Inevitable, and Vigilante endings. Each ending is triggered by specific choices and actions throughout the 14-day survival period.
Which characters are guaranteed Visitors in No, I'm not a Human?
Guaranteed Visitors include: Cashier Lady (red hair, tilted shoulder), Cat Lady/Ballerina (long neck, holds cat), The Intruder/Pale Man (shirtless, pale skin), Cold Man (wears coat despite heat), Broodmother/Big Momma (obese woman), and Hunchback Lady. These characters are always hostile in every playthrough.
What is the Intruder and how do I survive in No, I'm not a Human?
The Intruder (Pale Man/Super Visitor) is the main antagonist who appears on nights 3, 5, 9, and 11. He asks "Are you alone?" You must have at least one other person (human or Visitor) in your house to answer "No" and survive. If you're alone or lie, he breaks in and kills you instantly - game over.
How does the energy system work in No, I'm not a Human?
Each day you receive limited energy points to examine guests' body parts (teeth, eyes, hands, armpits, etc.). This forces strategic decisions about who and what to investigate. You cannot check everything, creating tension and uncertainty. Plan your investigations carefully, prioritizing suspicious characters or critical survival decisions.
What are false positives in No, I'm not a Human?
False positives are human characters who exhibit Visitor traits: Grave Digger (dirty nails from work), Burned Firefighter (red eyes, hairless from burns), Widow (bloodshot eyes from crying), Fortune Teller (strange appearance), and others. The game deliberately creates paranoia by making simple trait-checking unreliable.
Can I use this website while playing No, I'm not a Human?
Absolutely! This website is designed as a real-time reference tool. Use the Visitor Identification Matrix for quick lookups, the interactive Visitor Assistant for decision support, and detailed character guides while playing. Keep it open in a second monitor or alt-tab for instant help.
Is the Visitor identification data on this website accurate?
Yes. Our data is sourced from verified community testing, official game information, and continuous updates. The Visitor Matrix reflects current game version mechanics. However, No, I'm not a Human features randomization for many characters, so always verify with multiple clues and use our probability-based Visitor Assistant for best results.
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